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A ground glass version of the Purple Glass Bunny render I posted last week. |
Over a year ago I implemented the Cook-Torrance microfacet model for rough specular reflection. Just a few weeks ago, I implemented a state-of-the-art microfacet model for rough specular reflection
and transmission, based on the excellent 2007 paper
Microfacet Models for Refraction through Rough Surfaces. It's a complete reflection/transmission BSDF, where the reflection part is a improved version of the original Cook-Torrance model, and the transmission part is based on much of the same theory and math. The new model includes high quality Smith shadowing and masking functions, a slightly modified form of the Beckman distribution, a brand new microfacet distribution called GGX designed to better fit real-life measurements of certain materials, and good importance sampling, all of which I implemented.
Below are some renders from the development process:
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Blue ground glass using the GGX microfacet distribution. |
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Blue ground glass using the Beckman microfacet distribution. |
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Smoother version using the Beckman distribution. |
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New microfacet model. |
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Original Cook-Torrance microfacet model (it's slightly brighter). |
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Ground glass using the GGX distribution. |
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Another relatively smooth bunny. |
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Very smooth ball using new microfacet model for the black ball. Because the surface is so smooth and the specular lobe so tight, this render wouldn't have been feasible in a reasonable amount of time without high quality importance sampling for selecting BSDF samples. |
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Ideal specular version for comparison, to show that it closely matches the microfacet version above. The main differences (besides different run-times and levels of convergence) are that the microfacet version is not perfectly smooth, so it has slightly blurred reflections, and it's slightly darker due to shadowing and masking. |
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Another quick render, this time using the improved bunny model (without holes in the bottom) that I used for the big purple glass bunny render I posted recently. This is a brighter but lower quality version of the image at the top of this post. |
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A rough gold bunny. |
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